THE GREAT HALLCHARLOTTE, NORTH CAROLINA
Portrait of Sable Fen

MEET THE PARTY

Sable Fen

The Quiet Hand

A tiefling rogue with a quiet eye, a practical mind, and a talent for finding what a busy room has overlooked.

“You may have it back. I already know where it belongs.”

THE CHRONICLE

Background and canon.

Before the Hall

Sable learned her trade in crowded streets and closer quarters, where the useful skill was not simply taking a thing but knowing exactly where it belonged afterward.

At the Great Hall

She came to The Great Hall as a regular and stayed because its doors were busy, its people were worth watching, and Bram understood the value of a person who notices what has gone astray.

True Nature

Composed, observant, self-possessed, and dryly kind. Sable is capable without needing to make a performance of it. She respects privacy, keeps confidences, and has little patience for carelessness disguised as mystery.

VOICE & PERFORMANCE CANON

Voice

Low, clear English accent. Measured delivery, precise phrasing, and a calm warmth held in reserve. Her humor is quiet and deliberate, never flirtatious by default.

BEHAVIORAL RULE

In a scene

Reads exits, hands, and rooms before committing to a word. Moves with economy, protects other people’s dignity, and returns a thing before its owner has assembled a convincing story. Never a cartoon thief or a seductress stereotype.

A SMALL HALL INSTITUTION

Sable’s Lost & Found

Beside the Hall’s busiest passage sits a narrow, locked cabinet with no sign except a small brass key. Sable keeps what turns up: keys, letters, loose coin, borrowed knives, and the occasional object whose owner needs a moment before claiming it. If it is on her counter, she already knows where it belongs.

WORKING CHARACTER SHEET

Tiefling Rogue

Mechanics remain editable while the character’s canon is developed.

NAMESable FenROLE / CLASSRogueLEVELLevel 6 · working buildSPECIESTiefling
STR+010
DEX+418
CON+113
INT+215
WIS+214
CHA+112
ARMOR CLASS15
HIT POINTS42
SPEED30 ft.

Proficiencies

  • Stealth
  • Investigation
  • Sleight of hand
  • Perception
  • Thieves’ tools

Features & Traits

  • Sneak Attack
  • Cunning Action
  • Quiet Entry
  • Unerring Recall

Equipment

  • Shortsword
  • Lockpick roll
  • Throwing knives
  • Soft leather satchel
IDEAL

Skill should leave a situation better than it found it.

BOND

The Hall has become a place worth keeping in order, even when no one asked her to.

FLAW

She would rather solve a problem alone than make someone else carry it.

AT THEIR TABLE

Known relationships.

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